One of the largest and most rewarding projects I had to take on was the game engine class called CSE125. The goal was to build a game engine using C++ from near scratch and create a 3D multiplayer game that allowed server game play between four computers. It was in this class that we learned the complexities of a game engine and how crazy fbx animations can get if not working correctly. We had a team of 6 people and divided the tasks accordingly. I took on game concept, the creation/rigging/animation of the characters, and work on the fbx importer.A render for the game Voelkries Crusaders. An animation created in Maya, which represented part of a research paper based on inner city transportation.
An android app named Kotus which is a group collaboration tool. We learned methodologies such as Agile/Waterfall/Scrum along with weekly artifacts including database schemas, requirements, user stories, and user cases. We created this as a group project using Objective C.
A platformer concept game using a potentiometer to move the platforms as the player progresses.